Would packaging Unreal Engine be possible?

I don’t see it via zypper search, which is expected, because I was under the impression that it wouldn’t be possible due to its license appearing to require authenticated access. However, Arch provides it on the AUR: [1]

Unreal Engine 5 is available in the AUR as the unreal-engine package.

Whether it’s [F]OSS, IDK. However, it is OSS, so it should be as “simple” maintenance-wise as merely compiling it, unlike some other proprietary packages. Irrespective, I’m aware that SUSE provides a proprietary repository for this purpose.


  1. wiki.archlinux.org/index.php?title=Unreal_Engine_5&oldid=839329#From_the_AUR ↩︎

@rokejulianlockhart I doubt it as you have to have an account and link to github to access the source…
https://dev.epicgames.com/documentation/en-us/unreal-engine/downloading-source-code-in-unreal-engine?application_version=5.4

@malcolmlewis, yeah, that’s what I thought. However, how could the AUR host it, then?

Ask them to explain their policy.

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If you read the explanation of AUR, you will see that user packages are hosted there. These are no official distribution packages.

DISCLAIMER: AUR packages are user produced content.

https://aur.archlinux.org/

It is comparable with home repos on openSUSE.

I couldn‘t find a linux distribution which provides unreal-engine in an official distribution repository.

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@hcvv, I’ve asked at bbs.archlinux.org/viewtopic.php?pid=2251017. I’m sure they’ll criticise me for something… :grimacing: They’re scary over there.

I do not know anything about the subject, but when you say something like:

  • why are they doing this?
  • Then my question is: why not ask them, but ask us?
  • Then you say something like: I did (which did not explain earlier), but the answer is unsatisfying.
  • Then my reaction is again: why do you ask here? Do you think that we do know what they themselves are not even able to explain?
  • And so on.

But forget it I will no longer bother you. :wink:

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@hcvv, you’re not bothering me. I only asked at Arch’s forum because you’d advised me to, which I’m glad for.

I asked here because although the AUR is an example of where it’s been packaged, I’m interested in whether the UE5 project, with its source and binary access restrictions, is packagable on OSTW’s repositories, OSS or otherwise.

In retrospect, though, Epic Asset Manager probably provides the closest that one can get, since the way the AUR installation process adheres to the license restriction is by having quite an interactive download process.

The reason I’ve asked this question, here or not, is to have a native UE5 package, since that would save me a lot of time, by reducing the amount of manual dependency management I need to conduct.

It seems reasonable to me tbh. AUR is a community repo, and we have those over here too. It doesn’t seem unreasonable to ask if having it available in the packman repo is possible for the same reasons it’s possible in the AUR.

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@cakeisamadeupdrug trying to build that would kill packman, they do not have the build power…

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Sounds like that’s the explanation OP was after lol

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