steam fails to run after system update

Reinstalled bumblebee and steam but it still fails.

steam
Running Steam on opensuse 20160625 64-bit
STEAM_RUNTIME is enabled automatically
Installing breakpad exception handler for appid(steam)/version(1468023329)
libGL error: unable to load driver: i965_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: i965
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast

Also for primusrun error

primusrun glxspheres
Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
Visual ID of window: 0xa7
Context is Direct
OpenGL Renderer: GeForce GT 755M/PCIe/SSE2
X Error of failed request:  GLXBadFBConfig
  Major opcode of failed request:  0 ()
  Serial number of failed request:  24
  Current serial number in output stream:  24

You can probably get steam to run via deleting some of the steam libs https://wiki.archlinux.org/index.php/Steam/Troubleshooting#Deleting_the_runtime_libraries

As for bumblebee, I wish I had a snapper image to fall back on (I stopped using btrfs) to see what changed. I suspect it’s linked to the recent gcc6 and glib updates, though I’m not sure.
Can you see if anything runs with optirun? Some things work for me.

This did not work for me. I receive the same error I got on the other thread.

There appears to be a segfault:

/home/edward/.local/share/Steam/steam.sh: line 713:  4145 Segmentation fault      (core dumped) $STEAM_DEBUGGER "$STEAMROOT/$STEAMEXEPATH" "$@"


There are reports of the problem also on the steam forum. It does appear that all the people having this problem are with openSUSE (Leap42.1 or TW). So it’s unknown who should make the fix.

I think the first problem of the OP is the libgcc that is included in Steam. If I delete it, then I can get Steam to load. Except now it segfaults.

find ~/.steam/root/ -name libgcc_s.so* -print -delete

Check this github thread for more info on the GCC6 issue Steam don't work with radeon mesa (open source) driver · Issue #34 · ValveSoftware/steam-runtime · GitHub