Rozrywka natywne gry linux nie działają (opis post) tumbleweed

Zainstalowałem stunrelly i 0ad żadne nie działa
Nie samym używaniem kompa do exceli calcuw czy grafiki człowiek żyje czasem chce się odmóżdżyć

0ad wywala się błędem

0ad
TIMER| InitVfs: 1.4928 ms
Writing the mainlog at /home/kuba/.config/0ad/logs/mainlog.html
TIMER| CONFIG_Init: 6.74332 ms
/usr/bin/pyrogenesis: symbol lookup error: /usr/bin/pyrogenesis: undefined symbol: _ZN2JS16PrepareZoneForGCEPNS_4ZoneE, version mozjs_78

zainstalowano

zypper install libmozjs-78*

restart kompa bez zmian błąd jest identyczny

końcówka logu 0ad

Loaded config string “view.far” = “4096.0”
Loaded config string “view.fov” = “45.0”
Loaded config string “view.height.smoothness” = “0.5”
Loaded config string “view.height.min” = “16”
Cannot find config file “config/local.cfg” - ignoring
Cannot find config file “config/user.cfg” - ignoring

stuntrelly

-- Screen Align
:::: Time setup vp: 606 ms
* Initialise: DataManager
DataManager successfully initialized
* Initialise: RenderManager
RenderManager successfully initialized
* Initialise: Gui
* MyGUI version 3.4.0
* Initialise: ResourceManager
ResourceManager successfully initialized
* Initialise: LayerManager
LayerManager successfully initialized
* Initialise: WidgetManager
WidgetManager successfully initialized
* Initialise: InputManager
InputManager successfully initialized
* Initialise: SubWidgetManager
SubWidgetManager successfully initialized
* Initialise: SkinManager
SkinManager successfully initialized
* Initialise: FontManager
FontManager successfully initialized
* Initialise: ControllerManager
ControllerManager successfully initialized
* Initialise: PointerManager
PointerManager successfully initialized
* Initialise: ClipboardManager
ClipboardManager successfully initialized
* Initialise: LayoutManager


następnie

------  Loading track: Isl6-Flooded
Added resource location '/usr/share/stuntrally/tracks/Isl6-Flooded/objects' of type 'FileSystem' to resource group 'General'
* Shutdown: Gui
* Shutdown: PointerManager
PointerManager successfully shutdown
* Shutdown: InputManager
InputManager successfully shutdown
* Shutdown: SkinManager
SkinManager successfully shutdown
* Shutdown: SubWidgetManager
SubWidgetManager successfully shutdown
* Shutdown: LayerManager
destroy layer 'Back'
destroy layer 'Overlapped'
destroy layer 'Main'
destroy layer 'Popup'
destroy layer 'ToolTip'
destroy layer 'Pointer'
LayerManager successfully shutdown
* Shutdown: FontManager
FontManager successfully shutdown
* Shutdown: ControllerManager
ControllerManager successfully shutdown
* Shutdown: ClipboardManager
ClipboardManager successfully shutdown
* Shutdown: LayoutManager
LayoutManager successfully shutdown
* Shutdown: PluginManager
PluginManager successfully shutdown
* Shutdown: DynLibManager
DynLibManager successfully shutdown
* Shutdown: LanguageManager
LanguageManager successfully shutdown
* Shutdown: ResourceManager
ResourceManager successfully shutdown
* Shutdown: FactoryManager
FactoryManager successfully shutdown
* Shutdown: ToolTipManager
ToolTipManager successfully shutdown
* Shutdown: WidgetManager
WidgetManager successfully shutdown
Gui successfully shutdown
* Shutdown: RenderManager
RenderManager successfully shutdown
* Shutdown: DataManager
DataManager successfully shutdown
DefaultWorkQueue('Root') shutting down on thread 139749505200896.
DefaultWorkQueue('Root')::WorkerFunc - thread 139748380198464 stopped.
DefaultWorkQueue('Root')::WorkerFunc - thread 139748388591168 stopped.
*-*-* OGRE Shutdown
Unregistering ResourceManager for type Compositor
Unloading library /lib64/OGRE/Codec_STBI
Uninstalling plugin: ParticleFX
Plugin successfully uninstalled
Unloading library /lib64/OGRE/Plugin_ParticleFX
Uninstalling plugin: GL RenderSystem
Unregistering ResourceManager for type GpuProgram
******************************
*** Stopping GLX Subsystem ***
******************************
Unregistering ResourceManager for type Texture
Plugin successfully uninstalled
Unloading library /lib64/OGRE/RenderSystem_GL
Unregistering ResourceManager for type Skeleton
Unregistering ResourceManager for type Mesh
Unregistering ResourceManager for type HighLevelGpuProgram
Unregistering ResourceManager for type Material


Wszystkie moduły gry są włączane a następnie wyłączne próba odpalenia wyścigu równa się crash