Here is what I was trying I downloaded vega strike tar -xf it and than tried to copy with no success.
#cp /Home/Rutans/Download/vegastrike-0.5.0 /usr/share/games
#omitting vegastrike-0.5.0
so I made a folder in my user directory Rutans and made a folder called games copied it there ran the .sh file followed all instructions and now here is what is happening. What do I need to do to get this game running?
Rutans@linux-q45m:~> vegastrike
In path /home/Rutans/Games/vegastrike-0.5.0/bin
Vega Strike
See The GNU General Public License - GNU Project - Free Software Foundation (FSF) for license details.
GOT SUBDIR ARG =
Found data in /home/Rutans
Using /home/Rutans as data directory
Found MODDIR = /home/Rutans/mods
USING HOMEDIR : /home/Rutans/.vegastrike As the home directory
CONFIGFILE - No config found in home : /home/Rutans/.vegastrike/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : /home/Rutans/vegastrike.config
DATADIR - No datadir specified in config file, using ; /home/Rutans
SIMULATION_ATOM: 0.05
MISSION_NAME is empty using : main_menu.mission
Could not find platform independent libraries <prefix>
Could not find platform dependent libraries <exec_prefix>
Consider setting $PYTHONHOME to <prefix>:<exec_prefix>]
‘import site’ failed; use -v for traceback
running import sys
print sys.path
sys.path = [r"/home/Rutans/modules/builtin",r"/home/Rutans/modules",r"/home/Rutans/bases"]
‘/usr/local/lib/python24.zip’, ‘/usr/local/lib/python2.4/’, ‘/usr/local/lib/python2.4/plat-linux2’, ‘/usr/local/lib/python2.4/lib-tk’, ‘/usr/local/lib/lib-dynload’]
testing VS randomrunning import sys
print sys.path
‘/home/Rutans/modules/builtin’, ‘/home/Rutans/modules’, ‘/home/Rutans/bases’]
Setting Screen to w 1440 h 900 and pitch of 5760 and 32 bpp 4 bytes per pix mode
OpenGL Extensions supported: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
OpenGL::GL_EXT_compiled_vertex_array unsupported
OpenGL::Accurate Fog Distance supported
OpenGL::Generic Texture Compression supported
OpenGL::S3TC Texture Compression supported
OpenGL::Multitexture supported (4 units)
OpenGL::TextureCubeMapExt supported
OpenGL::S3TC Texture Clamp-to-Edge supported
OpenGL::S3TC Texture Clamp-to-Border supported
OpenGL::EXTColorTable unsupported
0 joysticks were found.
The names of the joysticks are:
Warning, galaxy contains no overarching planet info
FactionXML:LoadXML factions.xml
Failed to open ‘factions.xml’ this probably means it can’t find the data directory
vegastrike: …/src/cmd/faction_xml.cpp:334: static void Faction::LoadXML(const char*, char*, int): Assertion `0’ failed.
Aborted