# This rule is needed for basic functionality of the controller in Steam and keyboard/mouse emulation
SUBSYSTEM=="usb", ATTRS{idVendor}=="28de", MODE="0666"
# This rule is necessary for gamepad emulation;
KERNEL=="uinput", MODE="0660", GROUP="users", OPTIONS+="static_node=uinput"
My understanding was that the steam controller uses a combination of xinput (with dinput fallback) and keyboard/mouse emulation, all managed by the steam big picture mode overlay?
Am I missing something?
Would this rule also be required if your inputs were via a SteamLink for example?
Day 1, 16:53 CEST:
Tried attaching the controller directly via USB. Now controller functions as a mouse.
Day 1, 16:55 CEST:
Tried attaching the controller via docking USB, not showing any reactions.
Day 1, 16:56 CEST:
Launched Steam. Still no reactions.
Day 1, 16:57 CEST:
Initiated Steam Big Picture Mode. Still no reactions, “No controller detected.”.
Day 1, 17:00 CEST:
Steam Big Picture unable to detect the controller. Apparently, pressing X while powering up should fix this problem, but it does not.
Day 1, 17:02 CEST:
Tried direct connection, controller functions as mouse, but SBP still does not recognize it.
Day 1, 17:06 CEST:
Trying to add permission rules. sudo: nano: command not found. lolwat?
Day 1, 17:12 CEST:
Managed to add permission rules
# This rule is needed for basic functionality of the controller in Steam and keyboard/mouse emulation
SUBSYSTEM=="usb", ATTRS{idVendor}=="28de", MODE="0666"
# This rule is necessary for gamepad emulation;
KERNEL=="uinput", MODE="0660", GROUP="users", OPTIONS+="static_node=uinput"
via vi.
Day 1, 17:14 CEST:
Started Steam with Big Picture Mode. On clicking Add Controller, it recognizes the controller swiftly.
After a few weeks, I’m happy with this controller. Since adding the new permission rule, the controller functions as a mouse under every circumstance, not just with wired connection. Still, Steam Big Picture must be running for full support. I have only used PS2 controller before once or twice, so I was lame at first, but it was quite easy to learn after putting some time into it.
Anyway, it works without any problems. (As I heard HTC Vive driver is also coming for Linux.)
# This rule is needed for basic functionality of the controller in Steam and keyboard/mouse emulation
SUBSYSTEM=="usb", ATTRS{idVendor}=="28de", MODE="0666"
# This rule is necessary for gamepad emulation; make sure you replace 'pgriffais' with a group that the user that runs Steam belongs to
KERNEL=="uinput", MODE="0660", GROUP="pgriffais", OPTIONS+="static_node=uinput"
# Valve HID devices over USB hidraw
KERNEL=="hidraw*", ATTRS{idVendor}=="28de", MODE="0666"
# Valve HID devices over bluetooth hidraw
KERNEL=="hidraw*", KERNELS=="*28DE:*", MODE="0666"
# DualShock 4 over USB hidraw
KERNEL=="hidraw*", ATTRS{idVendor}=="054c", ATTRS{idProduct}=="05c4", MODE="0666"
# DualShock 4 wireless adapter over USB hidraw
KERNEL=="hidraw*", ATTRS{idVendor}=="054c", ATTRS{idProduct}=="0ba0", MODE="0666"
# DualShock 4 Slim over USB hidraw
KERNEL=="hidraw*", ATTRS{idVendor}=="054c", ATTRS{idProduct}=="09cc", MODE="0666"
# DualShock 4 over bluetooth hidraw
KERNEL=="hidraw*", KERNELS=="*054C:05C4*", MODE="0666"
# DualShock 4 Slim over bluetooth hidraw
KERNEL=="hidraw*", KERNELS=="*054C:09CC*", MODE="0666"
These are the new lines that should be added to use the Controller.
(On a different note, it was mentioned Valve is working together with distributions to include these lines by default, but it’s not mentioned, which ones.)