[Steam] Civilization V won't start - segfault in PulseAudio code

Backtrace:


#0  0xf7a137c3 in __strspn_sse42 () from /lib/libc.so.6
#1  0xef48d5a6 in pa_config_parse ()
   from /usr/lib/pulseaudio/libpulsecommon-10.0.so
#2  0xef47ee9b in pa_client_conf_load ()
   from /usr/lib/pulseaudio/libpulsecommon-10.0.so
#3  0xf1d11264 in pa_context_new_with_proplist () from /usr/lib/libpulse.so.0
#4  0xf1d113ce in pa_context_new () from /usr/lib/libpulse.so.0
#5  0xf7841f48 in ?? () from ./libopenal.so.1
#6  0xf78424ab in ?? () from ./libopenal.so.1
#7  0xf7844e06 in ?? () from ./libopenal.so.1
#8  0xf781a0a3 in alcOpenDevice () from ./libopenal.so.1
#9  0x09126f34 in YUV12 ()
#10 0x091264a2 in YUV12 ()
#11 0x09113bee in check_for_pending_io ()
#12 0x09114188 in BinkOpen ()
#13 0x085f7553 in ASL::PlayBinkMovieGL(char const*, float, unsigned int, unsigned int, bool*) ()
#14 0x0884c26c in PlayMovieState::Begin() ()
#15 0x086e0fc3 in Civ5App::PlayOpeningMovie() ()
#16 0x086e1c46 in Civ5App::Init(char const*) ()
#17 0x0865b3ed in WinMain ()
#18 0x085f5487 in ?? ()
#19 0x085d8e3e in ThreadHANDLE::ThreadProc(void*) ()
---Type <return> to continue, or q <return> to quit---
#20 0xf7b66328 in start_thread () from /lib/libpthread.so.0
#21 0xf79b8606 in clone () from /lib/libc.so.6

What debug package should I install to gather more information? How can I run CivV?

See http://bugzilla.opensuse.org/show_bug.cgi?id=1048861