when ever i try to play this gme in steam i get a crash any help thanks
Application Log:
[thread ffffffff]*[0]: Log system initialised
[thread ffffffff]*[0]: Default allowed number of simultaneously open files in the system is 2548.
[thread ffffffff]*[0]: Current memlock limit is 65536.
[thread ffffffff]*[0]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread ffffffff]*[1]: setup_teb_register() - using LDT entry 13
[thread 00000001]*[1]: Linux kernel version: 5.12.12-1-default
[thread 00000001]*[1]: Linux glibc version: 2.33
[thread 00000001]*[2]: Forcing OpenGL Core context usage
[thread 00000001]*[3]: OpenGL Core context version 4.6 detected
[thread 00000001]*[15]: OpenGL information:
[thread 00000001]*[15]: renderer: AMD NAVY_FLOUNDER (DRM 3.40.0, 5.12.12-1-default, LLVM 12.0.0)
[thread 00000001]*[15]: vendor: AMD
[thread 00000001]*[15]: version: 4.6 (Core Profile) Mesa 21.1.3
[thread 00000001]*[15]: GLSL version: 4.60
[thread 00000001]*[15]: Max surface size: 16384
[thread 00000001]*[15]: Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001]*[15]: Supported and usable: texture_storage: yes
[thread 00000001]*[15]: Supported and usable: copy_image: yes
[thread 00000001]*[15]: Supported and usable: texture_storage_multisample: yes
[thread 00000001]*[15]: Supported and usable: texture_view: yes
[thread 00000001]*[15]: Supported and usable: ATI_separate_stencil: yes
[thread 00000001]*[15]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001]*[15]: Supported and usable: texture_filter_anisotropic: yes
[thread 00000001]*[15]: Supported and usable: explicit_attrib_location: yes
[thread 00000001]*[15]: Supported and usable: compressed 3D textures (VTC): no
[thread 00000001]*[15]: Supported and usable: clear_buffer_object: yes
[thread 00000001]*[15]: Supported and usable: clear_texture: yes
[thread 00000001]*[15]: Available texture memory (from NVidia extension): 25149440 kB
[thread 00000001]*[15]: Multisample textures test:
[thread 00000001]*[15]: GL_RGBA8 (0x8058): 8 samples
[thread 00000001]*[15]: GL_RGBA8UI (0x8d7c): 8 samples
[thread 00000001]*[16]: GL_RGBA8I (0x8d8e): 8 samples
[thread 00000001]*[16]: GL_RGBA12 (0x805a): 8 samples
[thread 00000001]*[16]: GL_RGBA16 (0x805b): 8 samples
[thread 00000001]*[16]: GL_RGBA16F (0x881a): 8 samples
[thread 00000001]*[16]: GL_RGBA32 (0x8814): 8 samples
[thread 00000001]*[16]: GL_RGBA16I (0x8d88): 8 samples
[thread 00000001]*[16]: GL_RGBA16UI (0x8d76): 8 samples
[thread 00000001]*[16]: GL_RGBA32I (0x8d82): 8 samples
[thread 00000001]*[17]: GL_RGBA32UI (0x8d70): 8 samples
[thread 00000001]*[17]: GL_RGB8 (0x8051): 8 samples
[thread 00000001]*[17]: GL_RGB32F (0x8815): 8 samples
[thread 00000001]*[17]: GL_RGB32I (0x8d83): 8 samples
[thread 00000001]*[17]: GL_RGB32UI (0x8d71): 8 samples
[thread 00000001]*[17]: GL_RG8 (0x822b): 8 samples
[thread 00000001]*[17]: GL_RG16 (0x822c): 8 samples
[thread 00000001]*[17]: GL_RG16F (0x822f): 8 samples
[thread 00000001]*[18]: GL_RG32F (0x8230): 8 samples
[thread 00000001]*[18]: GL_RG8I (0x8237): 8 samples
[thread 00000001]*[18]: GL_RG8UI (0x8238): 8 samples
[thread 00000001]*[18]: GL_RG16I (0x8239): 8 samples
[thread 00000001]*[18]: GL_RG16UI (0x823a): 8 samples
[thread 00000001]*[18]: GL_RG32I (0x823b): 8 samples
[thread 00000001]*[18]: GL_RG32UI (0x823c): 8 samples
[thread 00000001]*[19]: GL_R8 (0x8229): 8 samples
[thread 00000001]*[19]: GL_R16 (0x822a): 8 samples
[thread 00000001]*[19]: GL_R16F (0x822d): 8 samples
[thread 00000001]*[19]: GL_R32F (0x822e): 8 samples
[thread 00000001]*[19]: GL_R8I (0x8231): 8 samples
[thread 00000001]*[19]: GL_R8UI (0x8232): 8 samples
[thread 00000001]*[20]: GL_R16I (0x8233): 8 samples
[thread 00000001]*[20]: GL_R16UI (0x8234): 8 samples
[thread 00000001]*[20]: GL_R32I (0x8235): 8 samples
[thread 00000001]*[20]: GL_R32UI (0x8236): 8 samples
[thread 00000001]*[20]: GL_R8_SNORM (0x8f94): 8 samples
[thread 00000001]*[20]: GL_R16_SNORM (0x8f98): 8 samples
[thread 00000001]*[20]: GL_RG8_SNORM (0x8f95): 8 samples
[thread 00000001]*[20]: GL_RG16_SNORM (0x8f99): 8 samples
[thread 00000001]*[20]: GL_RGBA8_SNORM (0x8f97): 8 samples
[thread 00000001]*[21]: GL_RGBA16_SNORM (0x8f9b): 8 samples
[thread 00000001]*[21]: GL_SRGB8 (0x8c41): 8 samples
[thread 00000001]*[21]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
[thread 00000001]*[21]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
[thread 00000001]*[21]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
[thread 00000001]*[21]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
[thread 00000001]*[21]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
[thread 00000001]*[21]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
[thread 00000001]*[22]: GL_RGB10_A2 (0x8059): 8 samples
[thread 00000001]*[22]: GL_RGB10_A2UI (0x906f): 8 samples
[thread 00000001]*[22]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
[thread 00000001]*[22]: GL_RGB565 (0x8d62): 8 samples
[thread 00000001]*[22]: GL_RGB5_A1 (0x8057): 8 samples
[thread 00000001]*[22]: GL_RGB9_E5 (0x8c3d): 1 samples
[thread 00000001]*[23]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
03000000d620000013a7000011010000,Bensussen Deutsch & Associates Inc.(BDA) NSW Wired controller,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,lefttrigger:b8,righttrigger:b9
030000005e040000ea02000001030000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
[thread 00000001]*[23]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001]*[23]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001]*[23]: Gamepad mapping: unrecognized control name 'BensussenDeutsch&AssociatesInc.(BDA)NSWWiredcontroller'
[thread 00000001]*[23]: Gamepad mapping: unrecognized control name 'XboxOneWirelessController'
[thread 00000001]*[23]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001]*[23]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001]*[23]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001]*[23]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001]*[23]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001]*[23]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001]*[23]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001]*[23]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001]*[23]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000
[thread 00000001]*[23]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
[thread 00000001]*[26]: Gamepads: New potential device at device file '/dev/input/event14'
[thread 00000001]*[26]: Gamepads: New potential device under path '/dev/input/event14' is 'Microsoft X-Box One S pad'
[thread 00000001]*[26]: Gamepads: Device GUID calculated as: 030000005e040000ea02000001030000
[thread 00000001]*[26]: Gamepads: Device 'Microsoft X-Box One S pad' reports supporting FF_RUMBLE force feedback effect
[thread 00000001]*[55]: Gamepads: New device added to gamepads list.
[thread 00000001]*[56]: Gamepads: New potential device at device file '/dev/input/js0'
[thread 00000001]*[107]: Gamepads: New potential device rejected, couldn't get device name for device under path '/dev/input/js0'
[thread 00000001]*[109]: Gamepads: New potential device at device file '/dev/input/event15'
[thread 00000001]*[109]: Gamepads: New potential device under path '/dev/input/event15' is 'Microsoft X-Box 360 pad'
[thread 00000001]*[109]: Gamepads: Device GUID calculated as: 03000000de280000ff11000001000000
[thread 00000001]*[109]: Gamepads: Device 'Microsoft X-Box 360 pad' reports supporting FF_RUMBLE force feedback effect
[thread 00000001]*[155]: Gamepads: New device added to gamepads list.
[thread 00000001]*[155]: Gamepads: New potential device at device file '/dev/input/js1'
[thread 00000001]*[195]: Gamepads: New potential device rejected, couldn't get device name for device under path '/dev/input/js1'
[thread 00000001]*[197]: Command line: '"C:\home\freeze\.local\share\Steam\steamapps\common\Saints Row IV\sre4_pc_release_final_dx11.exe" DRI_PRIME=1'
[thread 00000001][E][211]: eON_GetProcAddress( 0x1693db0 ) for module 0x102ea080, in dylib 'crypt32.dll' FAILED, symbol 'CryptBinaryToStringW' not found! Returning EmptyFunction()
[thread 00000001]*[211]: TomCrypt initializing...
[thread 00000001]*[211]: TomCrypt initialized
[thread 00000001]*[211]: DLL_PROCESS_ATTACH start.
[thread 00000001]*[211]: DLL_PROCESS_ATTACH done.
[thread 00000004][W][211]: eON_HeapSetInformation() - requested heap corruption termination, ignoring
[thread 00000004][W][220]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Control Panel\Desktop
[thread 00000004][W][980]: SetWindowPos wants us to draw frame around window. Ignoring that for now.
[thread 00000004]*[991]: D3D11CreateDevice( pAdapter = 0xddb6ce54, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0xddd49d9c, pFeatureLevel = 0x77a0164, ppImmediateContext = 0xddd49d64 )
[thread 00000004]*[992]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xddb7c2a0 and immediate context 0xddb680e0
[thread 00000006]*[992]: D3D11: OpenGL thread start
[thread 00000006]*[997]: Direct3D -> OpenGL context information:
[thread 00000006]*[997]: renderer: AMD NAVY_FLOUNDER (DRM 3.40.0, 5.12.12-1-default, LLVM 12.0.0)
[thread 00000006]*[997]: vendor: AMD
[thread 00000006]*[997]: version: 4.6 (Core Profile) Mesa 21.1.3
[thread 00000006]*[997]: GLSL version: 4.60
[thread 00000006]*[997]: max color attachment and draw buffers: 8
[thread 00000006]*[997]: max texture image units: 192
[thread 00000006]*[997]: max vertex shader uniform blocks: 14
[thread 00000006]*[997]: max geometry shader uniform blocks: 14
[thread 00000006]*[997]: max fragment shader uniform blocks: 14
[thread 00000006]*[997]: max hull shader uniform blocks: 14
[thread 00000006]*[997]: max domain shader uniform blocks: 14
[thread 00000006]*[997]: max compute shader uniform blocks: 14
[thread 00000006]*[997]: max viewports: 16
[thread 00000006]*[997]: max uniform buffer bindings: 90
[thread 00000006]*[997]: uniform buffer offset alignment: 4
[thread 00000006]*[997]: shader storage buffer offset alignment: 4
[thread 00000006]*[997]: max pixel shader UAVs: 16
[thread 00000006]*[997]: max compute shader UAVs: 16
[thread 00000006]*[997]: max UAVs: 192
[thread 00000006]*[997]: buffer_storage support: yes
[thread 00000006]*[997]: compressed_texture_pixel_storage support: yes
[thread 00000004]*[1023]: eON_WindowEvent: SetFullscreenState true 0xddb6cc04
[thread 00000004][W][1047]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0xddb7eee0. Ignoring.
[thread 00000004][W][1047]: Game wants to enable DXGI reacting to Alt-Enter fullscreen toggle.
[thread 00000004][W][1078]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring
[thread 00000004][E][1080]: Gamepads: Device couldn't be activated, because no SDL mapping for device GUID 030000005e040000ea02000001030000 has been found!
[thread 00000004]*[1080]: Gamepads: To activate the device, please provide the appropriate mapping in SDL2 format through command-line ( --eon_gamepad_mapping= option ),
[thread 00000004]*[1080]: Gamepads: SDL_GAMECONTROLLERCONFIG environment variable, or SDLGamepad.config file, located in game data folder.
[thread 00000004]*[1080]: Gamepads: SDL2 format mapping strings can be determined using Steam Big Picture configurator.
[thread 00000004]*[1080]: Gamepads: SDL mapping 03000000de280000ff11000001000000 present, device 'Microsoft X-Box 360 pad' active
[thread 00000004][W][1080]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
[thread 00000004]*[1080]: Raw Input: keyboard device wanted, legacy messages: on
[thread 00000004]*[1080]: Raw Input: mouse device wanted, legacy messages: on
[thread 00000004]*[1098]: Initializing primary sound buffer
[thread 00000006]*[1116]: Precompiled shader cache loaded: binary shaders: 5, GLSL shaders: 35, GLSL pipelines: 6
[thread 00000004]*[3472]: Enumerating COM libraries...
[thread 0000001a]*[4158]: ===enforcing log flush===