First of all I want to make clear that I’ve never played this game, so I’m not sure if my suggestion will work or not.
What I’ve found in the comments on the Tom Clancy’s H.A.W.X entry in the wine AppDB is this: WineHQ - Comments
And of course the link in the last reply: Saved Dump File Error, Help? - Topic
I recommend you try some of the suggestions mentioned in those links.
Thanks for your reply. I tried almost everything but no joy. I guess I will stop playing the game. Migrating to Ubuntu for a game seems an unrealistic choice.
But the mystery question is why isn’t HAWX playing under openSUSE. As I have mentioned it played well under Ubuntu, Sabayaon, PC-BSD.
$ wine start /unix /home/tux/.hawx\ /Games/Tom\ Clancy\'s\ H.A.W.X/HAWX.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50608.0)
tux@linux-9ja2:~$ fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f7b8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f7b8,0x00000000), stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:dinput:SysMouseWImpl_Acquire Clipping cursor to (0,0)-(1920,1080)
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoGetClassObject class {8c779023-bd0e-43a0-a876-c4a54e0a7d5c} not registered
err:ole:CoGetClassObject no class object {8c779023-bd0e-43a0-a876-c4a54e0a7d5c} could be created for context 0x1
fixme:dinput:SysMouseWImpl_Acquire Clipping cursor to (0,0)-(1920,1080)
This might be cause by Pulse Audio. From my experience it doesn’t play well with wine or for example MAME. If I were You I would try to disable PA but that’s just a wild guess from my side.
I once disabled pulse audio completely & that made the system sounds like audio notification for new mail for TB or new message on Xchat go haywire. All audio notifications stopped.
I will try & find out a way to disable PA temporarily while/before playing the game.
This is the limit of my knowledge on PA. Basically, I don’t use wine so everything for me just works and no PA tweaking is required.
Anyway, I think You’re getting close to the solution. You could try asking at wineHQ if that’s possible. I believe this is not opsenSUSE specific problem but that’s just another wild guess.
Found a problem, the new Wine needs wine-gecko 1.3-19.1 but its 1.3-18.2 in the repos. I dont get it. Who is suppose to provide wine-gecko ? the wine repo or the openSUSE repos?
What has changed?
Have you ran any other program using wine? Changed something in winecfg?
If I read this correct than it did work right after a fresh openSUSE (and wine-32bit) install.
So renaming/deleting your .wine folder would result in an equal situation.
Have you tried renaming/deleting your .wine folder?
What has changed?
Have you ran any other program using wine? Changed something in winecfg?
The fact is that the game is very unstable. I often need to start it 5-6 times. It runs for a while & then the exe dump while browsing the game menu. No configuration changes.