Hey everyone! I am Having trouble calibrating my Saitek Cyborg 3D USB joystick on openSUSE 11.1
I have tried calibrating it in the default calibration utility and various others but even though to the calibration software it is centered and OK, I start a game up (such as torcs or GL-117) and my car/plane still drifts off to the lower left as if it hasn’t read the calibration. This only started happening after I upgraded from 10.2. :\
Jscal sreports my joystick axes as not calibrated even though I have saved calibration to file and tested in other calibration utilities!
tom2215 adjusted his/her AFDB on Monday 08 Jun 2009 19:36 to write:
>
> Hey everyone! I am Having trouble calibrating my Saitek Cyborg 3D USB
> joystick on openSUSE 11.1
>
> I have tried calibrating it in the default calibration utility and
> various others but even though to the calibration software it is
> centered and OK, I start a game up (such as torcs or GL-117) and my
> car/plane still drifts off to the lower left as if it hasn’t read the
> calibration. This only started happening after I upgraded from 10.2.
> :
>
> Jscal sreports my joystick axes as not calibrated even though I have
> saved calibration to file and tested in other calibration utilities!
>
>
I have had this for a long time with at least 4different usb joysticks and 2
wheels in SuSE ( different versions going way back ) in 32bit, 64bit on all
machines with different arch Intel, AMD which covers a couple dozen
machines.
I have not looked into it much though as I hardly ever use them, it is not
just one app it happens in Flightgear, torcs tuxracer etc…
Even if the calibration looks good and test fine the games always pull to
the left and down.
Now you have reminded me I might get to have a look round.
IIRC I did once ( a few years back ) get this working fine and it could be
down to adjusting the “Dead Zone” might have been a manual edit of the
configs but it was a long time ago and I have forgotten now, old age gets us
all in the end
No answer yet but just a “Me too” post so you are not alone.
I must say i don’t have a clue why nothing (except from some calibration apps)seem to read the calibration properly. I don’t know if this will help, but I have tried purposely calibrating off-center to counteract the problem but it still happens. Although i noticed by doing this, the point of which the game thinks is ‘center’ stays the same, but my ability to turn right is lessened more than before, so it appears that the calibration data is being used, but not correctly. Bug?
If you need any more information to help me help you guys just ask
P.S: I might try adjusting center and dead zones manually. If I get anywhere, i will post my results!
i don’t use it, but there is a great GAME system which is not so very
good for critical work…why using it for your game needs…it is
made by a big company in Redmond Washington USA which was convicted of
being a monopolistic bully in both the US and EU market place…
you can run it on the same machine which contains your industrial
strength operating system…dual booting it is very convenient for
gamers to be able to keep their real work safe from games, and vice
versa…
and, amazingly enough almost ALL games and controllers (like your
Saitek Cyborg 3D USB joystick) work close to perfect with the game
system, because they are made for each other…neat huh?
I know of this GAME oriented operating system too, heck i even use it sometime to play some games… But there are some games written for this industrial-strength operating system that are not designed for this GAME oriented operating system which leaves me no-choice im afraid. Now I came here for help in solving this problem so I would be happy if I got CONSTRUCTIVE posts, not USELESS, NON-RELATED ALTERNATIVES to what I want to use.