Hello there i have tried to compile the game Xreal and 0.AD and it seems that i have a problem with my boost files.
When i try to compile xrealradiant with scons radiant=1 from Xreal i get the following error:
build/xrealradiant/code/xrealradiant/radiant/map/StartupMapLoader.o: In function `boost::enable_if<boost::filesystem::is_basic_path<boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> >, bool>::type boost::filesystem::exists<boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> >(boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> const&)':
StartupMapLoader.cpp:(.text._ZN5boost10filesystem6existsINS0_10basic_pathISsNS0_11path_traitsEEEEENS_9enable_ifINS0_13is_basic_pathIT_EEbE4typeERKS7_[boost::enable_if<boost::filesystem::is_basic_path<boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> >, bool>::type boost::filesystem::exists<boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> >(boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> const&)]+0x17): undefined reference to `boost::system::get_system_category()'
StartupMapLoader.cpp:(.text._ZN5boost10filesystem6existsINS0_10basic_pathISsNS0_11path_traitsEEEEENS_9enable_ifINS0_13is_basic_pathIT_EEbE4typeERKS7_[boost::enable_if<boost::filesystem::is_basic_path<boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> >, bool>::type boost::filesystem::exists<boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> >(boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> const&)]+0x60): undefined reference to `boost::filesystem::detail::status_api(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::system::error_code&)'
collect2: ld returned 1 exit status
scons: *** [build/xrealradiant/xrealradiant] Error 1
scons: building terminated because of errors.
All goes well until this last part when the error appears. Here is the link to my topic on their forum: XreaL » Forum
The same thing is happening with 0.AD , all goes well until the part when pyrogenesis_dbg is compiled :
==== Building pyrogenesis ====
main.cpp
Linking pyrogenesis
../../../binaries/system/liblowlevel_dbg.a(file_system.o): In function `boost::enable_if<boost::filesystem::is_basic_path<boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> >, bool>::type boost::filesystem::exists<boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> >(boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> const&)':
file_system.cpp:(.text._ZN5boost10filesystem6existsINS0_10basic_pathISsNS0_11path_traitsEEEEENS_9enable_ifINS0_13is_basic_pathIT_EEbE4typeERKS7_[boost::enable_if<boost::filesystem::is_basic_path<boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> >, bool>::type boost::filesystem::exists<boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> >(boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> const&)]+0x4e): undefined reference to `boost::filesystem::detail::status_api(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::system::error_code&)'
../../../binaries/system/liblowlevel_dbg.a(file_system.o): In function `boost::enable_if<boost::filesystem::is_basic_path<boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> >, bool>::type boost::filesystem::is_directory<boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> >(boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> const&)':
file_system.cpp:(.text._ZN5boost10filesystem12is_directoryINS0_10basic_pathISsNS0_11path_traitsEEEEENS_9enable_ifINS0_13is_basic_pathIT_EEbE4typeERKS7_[boost::enable_if<boost::filesystem::is_basic_path<boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> >, bool>::type boost::filesystem::is_directory<boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> >(boost::filesystem::basic_path<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::filesystem::path_traits> const&)]+0x4e): undefined reference to `boost::filesystem::detail::status_api(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, boost::system::error_code&)'
collect2: ld returned 1 exit status
make[1]: *** ../../../binaries/system/pyrogenesis_dbg] Error 1
make: *** [pyrogenesis] Error 2
Again i made a topic on their forum and here is the link : Game compiling errors - Wildfire Games Community Forums
On both situations they told me that the problem is with my boost files.
In Yast, installed by default are boot 1.34 , 1.35 and 1,36 (devel files included) and the libboost libraries have the version 1.39 .
Is this really a boost problem or a game building error ?
Thank you