2.81 on opensuse - crashes when opening

I installed 2.81 from the opensuse software manager.
Everything installed fine, but it will not open.
It tries to open but then crashes.
are the files to help.
Please let me know of any other information needed.

blender.crash.txt

# Blender 2.81 (sub 16), Unknown revision

# backtrace
blender(BLI_system_backtrace+0x33) [0x5642655d08f3]
blender(+0x2d1a0c5) [0x5642658280c5]
/lib64/libc.so.6(+0x3be10) [0x7fe166781e10]
blender(GPU_draw_list_command_add+0x57) [0x564263a336b7]
blender(+0x277d9fe) [0x56426528b9fe]
blender(+0x277f829) [0x56426528d829]
blender(workbench_deferred_draw_scene+0x373) [0x564265265713]
blender(+0x275951b) [0x56426526751b]
blender(DRW_draw_render_loop_ex+0x257) [0x56426529b187]
blender(view3d_main_region_draw+0x77) [0x564264fb1087]
blender(ED_region_do_draw+0x821) [0x564264f38a31]
blender(wm_draw_update+0x48f) [0x564265439def]
blender(WM_main+0x30) [0x564265443140]
blender(main+0x2a5) [0x564263807835]
/lib64/libc.so.6(__libc_start_main+0xeb) [0x7fe16676cb7b]
blender(_start+0x2a) [0x5642638095ba]

terminal copy with crash:

dad@dad-Cinnamon:/usr/bin> blender
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Writing: /tmp/blender.crash.txt
Segmentation fault (core dumped)

Hi
All working fine here on GNOME/x11… can use cuda cores etc…

Maybe add some debug options?


blender --debug-all

Thank you for your help. First I want to apologize for leaving out the app name in the title. Too much focus on the files, but missed that little detail. lol

Below is the data the debug returned broken into 2 posts to fit:

dad@dad-Cinnamon:~> blender --debug-all
Switching to fully guarded memory allocator.
read file 
  Version 280 sub 39 date unknown hash unknown
DEG_relations_tag_update: Tagging relations for update.
DEG_relations_tag_update: Tagging relations for update.
DEG_relations_tag_update: Tagging relations for update.
DEG_relations_tag_update: Tagging relations for update.
DEG_relations_tag_update: Tagging relations for update.
graph_id_tag_update: id=SCScene flags=LEGACY_0 source=USER_EDIT
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
ED_screen_refresh: set screen
graph_id_tag_update: id=SCScene flags=TRANSFORM, GEOMETRY, SHADING, SELECT, BASE_FLAGS, POINT_CACHE, COPY_ON_WRITE, SEQUENCER_STRIPS, AUDIO_SEEK, AUDIO_FPS, AUDIO_VOLUME, AUDIO_MUTE, AUDIO_LISTENER, AUDIO, PARAMETERS source=RELATIONS
graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=MECube flags=LEGACY_0 source=RELATIONS
graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY
graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
Depsgraph built in 0.002161 seconds.
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY
graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: SEQUENCES_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: VIEW_LAYER_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: SOUND_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: SCENE_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Accumulated recalc bits for SCScene: 4282380163
[SCScene :: View Layer]: Accumulated recalc bits for OBCube: 8323
[SCScene :: View Layer]: Accumulated recalc bits for MECube: 4282380163
[SCScene :: View Layer]: Accumulated recalc bits for MAMaterial: 8320
[SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320
[SCScene :: View Layer]: Accumulated recalc bits for OBLight: 8195
[SCScene :: View Layer]: Accumulated recalc bits for LALight: 8192
[SCScene :: View Layer]: Accumulated recalc bits for OBCamera: 8195
[SCScene :: View Layer]: Accumulated recalc bits for CACamera: 8192
[SCScene :: View Layer]: Accumulated recalc bits for GRMaster Collection: 8192
[SCScene :: View Layer]: Accumulated recalc bits for GRCollection: 8192
[SCScene :: View Layer]: Accumulated recalc bits for WOWorld: 8320
[SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320
[SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7f0a10a7ed38)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on WOWorld (0x7f0a10cf8eb8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on GRMaster Collection (0x7f0a10cf8bb8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on CACamera (0x7f0a10a7eab8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCamera (0x7f0a120aa838)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on LALight (0x7f0a103309f8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBLight (0x7f0a120aa238)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7f0a10a7e838)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on MAMaterial (0x7f0a106da938)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on MECube (0x7f0a1372a938)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCube (0x7f0a1247c838)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on SCScene (0x7f0a10205438)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on GRCollection (0x7f0a10cf8d38)
[SCScene :: View Layer]: layer_eval_view_layer on View Layer (0x7f0a10cf9338)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCube (0x7f0a1247c838)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCamera (0x7f0a120aa838)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBLight (0x7f0a120aa238)
[SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7f0a10a7ed38)
[SCScene :: View Layer]: BKE_world_eval on WOWorld (0x7f0a10cf8eb8)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBCamera (0x7f0a120aa838)
[SCScene :: View Layer]: BKE_scene_eval_sequencer_sequences on SCScene (0x7f0a10205438)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBCamera (0x7f0a120aa838)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBLight (0x7f0a120aa238)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBLight (0x7f0a120aa238)
[SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7f0a10a7e838)
[SCScene :: View Layer]: BKE_material_eval on MAMaterial (0x7f0a106da938)
[SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7f0a1372a938)
[SCScene :: View Layer]: BKE_mesh_eval_geometry on MECube (0x7f0a1372a938)
[SCScene :: View Layer]: BKE_object_eval_uber_data on OBCube (0x7f0a1247c838)
[SCScene :: View Layer]: BKE_object_handle_data_update on OBCube (0x7f0a1247c838)
[SCScene :: View Layer]: BKE_object_select_update on OBCube (0x7f0a1247c838)
[SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7f0a1068d738)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBCube (0x7f0a1247c838)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBCube (0x7f0a1247c838)
Depsgraph updated in 0.006079 seconds.
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
time bl_operators 0.1213
time bl_ui 0.2000
time keyingsets_builtins 0.0078
time nodeitems_builtins 0.0106
bl_app_template_utils.reset('')
    addon_utils.enable io_anim_bvh
    addon_utils.enable io_curve_svg
    addon_utils.enable io_mesh_ply
    addon_utils.enable io_mesh_stl
    addon_utils.enable io_mesh_uv_layout
    addon_utils.enable io_scene_fbx
    addon_utils.enable io_scene_gltf2
    addon_utils.enable io_scene_obj
    addon_utils.enable io_scene_x3d
I1231 17:19:55.054440 19289 blender_python.cpp:184] Debug flags initialized to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : BVH8
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
    addon_utils.enable cycles
Python Script Load Time 0.4325

Below is the 2nd half of the debug returned broken into 2 posts to fit:


Warning, unregistered class: SEQUENCER_PT_sound(Panel)
Warning, unregistered class: VIEW3D_PT_tools_grease_pencil_edit(Panel)
Warning, unregistered class: CYCLES_RENDER_PT_sampling_total(Panel)
loading preset: /usr/share/blender/2.81/scripts/presets/keyconfig/blender.py
FRS_set_context: context 0x0x7f0a136363b8 scene 0x0x7f0a10605c38
UI_menutype_draw: opening menu "WM_MT_splash"
ghost_event_proc: window 1 state = maximized
ghost_event_proc: window 1 state = maximized
ghost_event_proc: ghost redraw 1
ED_screen_refresh: set screen
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
Shader file written to disk: /tmp/blender_DiBgjh/0001.vert
Shader file written to disk: /tmp/blender_DiBgjh/0001.frag
Shader file written to disk: /tmp/blender_DiBgjh/0001.geom
Shader file written to disk: /tmp/blender_DiBgjh/0002.vert
Shader file written to disk: /tmp/blender_DiBgjh/0002.frag
Shader file written to disk: /tmp/blender_DiBgjh/0003.vert
Shader file written to disk: /tmp/blender_DiBgjh/0003.frag
Shader file written to disk: /tmp/blender_DiBgjh/0004.vert
Shader file written to disk: /tmp/blender_DiBgjh/0004.frag
Shader file written to disk: /tmp/blender_DiBgjh/0005.vert
Shader file written to disk: /tmp/blender_DiBgjh/0005.frag
Shader file written to disk: /tmp/blender_DiBgjh/0006.vert
Shader file written to disk: /tmp/blender_DiBgjh/0006.frag
Shader file written to disk: /tmp/blender_DiBgjh/0007.vert
Shader file written to disk: /tmp/blender_DiBgjh/0007.frag
UI_menutype_draw: opening menu "TIME_MT_editor_menus"
Shader file written to disk: /tmp/blender_DiBgjh/0008.vert
Shader file written to disk: /tmp/blender_DiBgjh/0008.frag
UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
Shader file written to disk: /tmp/blender_DiBgjh/0009.vert
Shader file written to disk: /tmp/blender_DiBgjh/0009.frag
Shader file written to disk: /tmp/blender_DiBgjh/0010.vert
Shader file written to disk: /tmp/blender_DiBgjh/0010.frag
Shader file written to disk: /tmp/blender_DiBgjh/0010.geom
Shader file written to disk: /tmp/blender_DiBgjh/0011.vert
Shader file written to disk: /tmp/blender_DiBgjh/0011.frag
Shader file written to disk: /tmp/blender_DiBgjh/0011.geom
Shader file written to disk: /tmp/blender_DiBgjh/0012.vert
Shader file written to disk: /tmp/blender_DiBgjh/0012.frag
Shader file written to disk: /tmp/blender_DiBgjh/0012.geom
Shader file written to disk: /tmp/blender_DiBgjh/0013.vert
Shader file written to disk: /tmp/blender_DiBgjh/0013.frag
Shader file written to disk: /tmp/blender_DiBgjh/0013.geom
Shader file written to disk: /tmp/blender_DiBgjh/0014.vert
Shader file written to disk: /tmp/blender_DiBgjh/0014.frag
Shader file written to disk: /tmp/blender_DiBgjh/0014.geom
Shader file written to disk: /tmp/blender_DiBgjh/0015.vert
Shader file written to disk: /tmp/blender_DiBgjh/0015.frag
Shader file written to disk: /tmp/blender_DiBgjh/0015.geom
Shader file written to disk: /tmp/blender_DiBgjh/0016.vert
Shader file written to disk: /tmp/blender_DiBgjh/0016.frag
Shader file written to disk: /tmp/blender_DiBgjh/0017.vert
Shader file written to disk: /tmp/blender_DiBgjh/0017.frag
Shader file written to disk: /tmp/blender_DiBgjh/0018.vert
Shader file written to disk: /tmp/blender_DiBgjh/0018.frag
Shader file written to disk: /tmp/blender_DiBgjh/0019.vert
Shader file written to disk: /tmp/blender_DiBgjh/0019.frag
Shader file written to disk: /tmp/blender_DiBgjh/0020.vert
Shader file written to disk: /tmp/blender_DiBgjh/0020.frag
Shader file written to disk: /tmp/blender_DiBgjh/0021.vert
Shader file written to disk: /tmp/blender_DiBgjh/0021.frag
Shader file written to disk: /tmp/blender_DiBgjh/0022.vert
Shader file written to disk: /tmp/blender_DiBgjh/0022.frag
Shader file written to disk: /tmp/blender_DiBgjh/0023.vert
Shader file written to disk: /tmp/blender_DiBgjh/0023.frag
Shader file written to disk: /tmp/blender_DiBgjh/0024.vert
Shader file written to disk: /tmp/blender_DiBgjh/0024.frag
Shader file written to disk: /tmp/blender_DiBgjh/0025.vert
Shader file written to disk: /tmp/blender_DiBgjh/0025.frag
Shader file written to disk: /tmp/blender_DiBgjh/0026.vert
Shader file written to disk: /tmp/blender_DiBgjh/0026.frag
Shader file written to disk: /tmp/blender_DiBgjh/0027.vert
Shader file written to disk: /tmp/blender_DiBgjh/0027.frag
Shader file written to disk: /tmp/blender_DiBgjh/0028.vert
Shader file written to disk: /tmp/blender_DiBgjh/0028.frag
Shader file written to disk: /tmp/blender_DiBgjh/0028.geom
Shader file written to disk: /tmp/blender_DiBgjh/0029.vert
Shader file written to disk: /tmp/blender_DiBgjh/0029.frag
Shader file written to disk: /tmp/blender_DiBgjh/0029.geom
Shader file written to disk: /tmp/blender_DiBgjh/0030.vert
Shader file written to disk: /tmp/blender_DiBgjh/0030.frag
Shader file written to disk: /tmp/blender_DiBgjh/0030.geom
Shader file written to disk: /tmp/blender_DiBgjh/0031.vert
Shader file written to disk: /tmp/blender_DiBgjh/0031.frag
Shader file written to disk: /tmp/blender_DiBgjh/0032.vert
Shader file written to disk: /tmp/blender_DiBgjh/0032.frag
Shader file written to disk: /tmp/blender_DiBgjh/0033.vert
Shader file written to disk: /tmp/blender_DiBgjh/0033.frag
Shader file written to disk: /tmp/blender_DiBgjh/0034.vert
Shader file written to disk: /tmp/blender_DiBgjh/0034.frag
Shader file written to disk: /tmp/blender_DiBgjh/0035.vert
Shader file written to disk: /tmp/blender_DiBgjh/0035.frag
Shader file written to disk: /tmp/blender_DiBgjh/0036.vert
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Writing: /tmp/blender.crash.txt
Segmentation fault (core dumped)

and the new blender.crash.txt:

# Blender 2.81 (sub 16), Unknown revision
bpy.ops.wm.splash()  # Operator
bpy.ops.wm.tool_set_by_id(name="builtin.select_box", cycle=False, space_type='VIEW_3D')  # Operator

# backtrace
blender(BLI_system_backtrace+0x33) [0x55aabd3568f3]
blender(+0x2d1a0c5) [0x55aabd5ae0c5]
/lib64/libc.so.6(+0x3be10) [0x7f0a19008e10]
blender(GPU_draw_list_command_add+0x57) [0x55aabb7b96b7]
blender(+0x277d9fe) [0x55aabd0119fe]
blender(+0x277f829) [0x55aabd013829]
blender(workbench_deferred_draw_scene+0x373) [0x55aabcfeb713]
blender(+0x275951b) [0x55aabcfed51b]
blender(DRW_draw_render_loop_ex+0x257) [0x55aabd021187]
blender(view3d_main_region_draw+0x77) [0x55aabcd37087]
blender(ED_region_do_draw+0x821) [0x55aabccbea31]
blender(wm_draw_update+0x48f) [0x55aabd1bfdef]
blender(WM_main+0x30) [0x55aabd1c9140]
blender(main+0x2a5) [0x55aabb58d835]
/lib64/libc.so.6(__libc_start_main+0xeb) [0x7f0a18ff3b7b]
blender(_start+0x2a) [0x55aabb58f5ba]

Hi
Plenty of room in /tmp?

Yes. tmp shows Free space: 10.7 GB

Additional information:
This happened the last time I tried to install Blender as well. It was a year or more ago. After multiple tries we could not get it to work. The only solution was to download from Blender and set it up manually, opening the zipped file into a folder in my home directory and following the instructions at Blender.org. I was hoping the program manager route would work so as to set up the correct links, include it in the apps menu and simplify the updates via opensuse and zypp.

All of that to say, the previous version, 2.79b is running on my computer, but I would like the update to be set via opensuse if possible. Hope that makes sense.

Hi
So what GPU are you using? I think that’s the way they like to test, use their (blender) builds and see if it crashes…

NVIDIA Corporation G86 [Quadro NVS 290]

I’m guessing your error suggest a bad FrameBuffer setting

Received X11 Error:    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig

I guess starting point is if you customized your GFX settings or if all settings are default

TSU

Hi
I see a similar error code here and it’s working not segfaulting…


Received X11 Error:
    error code:   167
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig

Test with the blender provided version and see if it duplicates, if it does it’s an upstream issue, if it doesn’t it’s an openSUSE related issue.

Everything should be default. I do not believe I have customized any GFX settings. Is there a method to check that?

Hi
Your jumping ahead of yourself :wink: Can you test with the latest blender built tarball, does this work?

OK, here is the debug from the 2.81a tarball, in two posts, and the blender.crash.txt.
Unzipped, placed in the same home .blender folder as 2.79b that still works, in it’s own folder.
Won’t start. But 2.79b still does.

# Blender 2.81 (sub 16), Commit date: 2019-12-04 11:32, Hash f1aa4d18d49d

# backtrace
/home/dad/.blender/blender-2.81a-linux-glibc217-x86_64/blender(BLI_system_backtrace+0x1d) [0x14ee84d]
/home/dad/.blender/blender-2.81a-linux-glibc217-x86_64/blender() [0x12cbb79]
/lib64/libc.so.6(+0x3be10) [0x7fe787775e10]
/home/dad/.blender/blender-2.81a-linux-glibc217-x86_64/blender(GPU_draw_list_command_add+0x58) [0x4591758]
/home/dad/.blender/blender-2.81a-linux-glibc217-x86_64/blender() [0x2cfe2e0]
/home/dad/.blender/blender-2.81a-linux-glibc217-x86_64/blender() [0x2cff67f]
/home/dad/.blender/blender-2.81a-linux-glibc217-x86_64/blender(workbench_deferred_draw_scene+0x4f2) [0x2d2db42]
/home/dad/.blender/blender-2.81a-linux-glibc217-x86_64/blender() [0x2d2a34b]
/home/dad/.blender/blender-2.81a-linux-glibc217-x86_64/blender(DRW_draw_render_loop_ex+0x274) [0x2cf8b84]
/home/dad/.blender/blender-2.81a-linux-glibc217-x86_64/blender(view3d_main_region_draw+0x77) [0x2fd7137]
/home/dad/.blender/blender-2.81a-linux-glibc217-x86_64/blender(ED_region_do_draw+0x8f1) [0x304b9d1]
/home/dad/.blender/blender-2.81a-linux-glibc217-x86_64/blender(wm_draw_update+0x496) [0x16a0686]
/home/dad/.blender/blender-2.81a-linux-glibc217-x86_64/blender(WM_main+0x30) [0x169dce0]
/home/dad/.blender/blender-2.81a-linux-glibc217-x86_64/blender(main+0x2fe) [0x1237f7e]
/lib64/libc.so.6(__libc_start_main+0xeb) [0x7fe787760b7b]
/home/dad/.blender/blender-2.81a-linux-glibc217-x86_64/blender() [0x12c84
dad@dad-Cinnamon:~> blender --debug-all
Switching to fully guarded memory allocator.
read file 
  Version 280 sub 39 date unknown hash unknown
DEG_relations_tag_update: Tagging relations for update.
DEG_relations_tag_update: Tagging relations for update.
DEG_relations_tag_update: Tagging relations for update.
DEG_relations_tag_update: Tagging relations for update.
DEG_relations_tag_update: Tagging relations for update.
graph_id_tag_update: id=SCScene flags=LEGACY_0 source=USER_EDIT
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
Received X11 Error:
    error code:   170
    request code: 152
    minor code:   34
    error text:   GLXBadFBConfig
ED_screen_refresh: set screen
graph_id_tag_update: id=SCScene flags=TRANSFORM, GEOMETRY, SHADING, SELECT, BASE_FLAGS, POINT_CACHE, COPY_ON_WRITE, SEQUENCER_STRIPS, AUDIO_SEEK, AUDIO_FPS, AUDIO_VOLUME, AUDIO_MUTE, AUDIO_LISTENER, AUDIO, PARAMETERS source=RELATIONS
graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=MECube flags=LEGACY_0 source=RELATIONS
graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY
graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
Depsgraph built in 0.001980 seconds.
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY
graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: SOUND_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: SCENE_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: SEQUENCES_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: VIEW_LAYER_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Accumulated recalc bits for SCScene: 4282380163
[SCScene :: View Layer]: Accumulated recalc bits for OBCube: 8323
[SCScene :: View Layer]: Accumulated recalc bits for MECube: 4282380163
[SCScene :: View Layer]: Accumulated recalc bits for MAMaterial: 8320
[SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320
[SCScene :: View Layer]: Accumulated recalc bits for OBLight: 8195
[SCScene :: View Layer]: Accumulated recalc bits for LALight: 8192
[SCScene :: View Layer]: Accumulated recalc bits for OBCamera: 8195
[SCScene :: View Layer]: Accumulated recalc bits for CACamera: 8192
[SCScene :: View Layer]: Accumulated recalc bits for GRMaster Collection: 8192
[SCScene :: View Layer]: Accumulated recalc bits for GRCollection: 8192
[SCScene :: View Layer]: Accumulated recalc bits for WOWorld: 8320
[SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320
[SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7f11e54e2338)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on WOWorld (0x7f11e5af1a38)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on GRMaster Collection (0x7f11e548dfb8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on CACamera (0x7f11e54e25b8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCamera (0x7f11e8532638)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on LALight (0x7f11e51279f8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBLight (0x7f11e8532038)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7f11e54e2838)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on MAMaterial (0x7f11e548e138)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on MECube (0x7f11e850d938)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCube (0x7f11e8523a38)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on SCScene (0x7f11e5010438)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on GRCollection (0x7f11e5af18b8)
[SCScene :: View Layer]: layer_eval_view_layer on View Layer (0x7f11e5af1eb8)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCube (0x7f11e8523a38)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCamera (0x7f11e8532638)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBLight (0x7f11e8532038)
[SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7f11e54e2338)
[SCScene :: View Layer]: BKE_world_eval on WOWorld (0x7f11e5af1a38)
[SCScene :: View Layer]: BKE_scene_eval_sequencer_sequences on SCScene (0x7f11e5010438)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBCamera (0x7f11e8532638)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBLight (0x7f11e8532038)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBLight (0x7f11e8532038)
[SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7f11e54e2838)
[SCScene :: View Layer]: BKE_material_eval on MAMaterial (0x7f11e548e138)
[SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7f11e850d938)
[SCScene :: View Layer]: BKE_mesh_eval_geometry on MECube (0x7f11e850d938)
[SCScene :: View Layer]: BKE_object_eval_uber_data on OBCube (0x7f11e8523a38)
[SCScene :: View Layer]: BKE_object_handle_data_update on OBCube (0x7f11e8523a38)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBCamera (0x7f11e8532638)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBCube (0x7f11e8523a38)
[SCScene :: View Layer]: BKE_object_select_update on OBCube (0x7f11e8523a38)
[SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7f11cc80f738)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBCube (0x7f11e8523a38)


second half of debug text

Depsgraph updated in 0.001612 seconds.
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
Received X11 Error:
    error code:   8
    request code: 152
    minor code:   34
    error text:   BadMatch (invalid parameter attributes)
time bl_operators 0.0158
time bl_ui 0.0782
time keyingsets_builtins 0.0011
time nodeitems_builtins 0.0083
bl_app_template_utils.reset('')
    addon_utils.enable io_anim_bvh
    addon_utils.enable io_curve_svg
    addon_utils.enable io_mesh_ply
    addon_utils.enable io_mesh_stl
    addon_utils.enable io_mesh_uv_layout
    addon_utils.enable io_scene_fbx
    addon_utils.enable io_scene_gltf2
    addon_utils.enable io_scene_obj
    addon_utils.enable io_scene_x3d
I0101 23:05:12.180369  5862 blender_python.cpp:184] Debug flags initialized to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : BVH8
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
    addon_utils.enable cycles
Python Script Load Time 0.1552
Warning, unregistered class: SEQUENCER_PT_sound(Panel)
Warning, unregistered class: VIEW3D_PT_tools_grease_pencil_edit(Panel)
Warning, unregistered class: CYCLES_RENDER_PT_sampling_total(Panel)
loading preset: /usr/share/blender/2.81/scripts/presets/keyconfig/blender.py
FRS_set_context: context 0x0x7f11e84b8538 scene 0x0x7f11e540bc38
UI_menutype_draw: opening menu "WM_MT_splash"
ghost_event_proc: window 1 state = maximized
ghost_event_proc: window 1 state = maximized
ghost_event_proc: ghost redraw 1
ED_screen_refresh: set screen
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
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UI_menutype_draw: opening menu "TIME_MT_editor_menus"
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UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
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Writing: /tmp/blender.crash.txt
Segmentation fault (core dumped)

Hi
Could very well be something with Cinnamon DE…

Can you create a test user and log in to say IceWM, also you are running X and not Wayland?

Are you using nouveau drivers?
Blender requires Nvidia proprietary drivers.

https://www.blender.org/download/requirements/

Another option: Blender 2.81 requires GeForce 200 and newer = Tesla 2.0 and newer, but you have Tesla 1.0.
https://en.wikipedia.org/wiki/Tesla_(microarchitecture)

I will do that tonight and let you know

It is running on X and not Wayland.

Same issue on IceWM. Tries to start, a window opens, you can read Blender on the top bar of the window. The body of the window is grey, then it crashes.

blender.crash.txt:

# Blender 2.81 (sub 16), Commit date: 2019-12-04 11:32, Hash f1aa4d18d49d

# backtrace
/home/dad/.blender2/blender(BLI_system_backtrace+0x1d) [0x14ee84d]
/home/dad/.blender2/blender() [0x12cbb79]
/lib64/libc.so.6(+0x3be10) [0x7f6bc5a14e10]
/home/dad/.blender2/blender(GPU_draw_list_command_add+0x58) [0x4591758]
/home/dad/.blender2/blender() [0x2cfe2e0]
/home/dad/.blender2/blender() [0x2cff67f]
/home/dad/.blender2/blender(workbench_deferred_draw_scene+0x4f2) [0x2d2db42]
/home/dad/.blender2/blender() [0x2d2a34b]
/home/dad/.blender2/blender(DRW_draw_render_loop_ex+0x274) [0x2cf8b84]
/home/dad/.blender2/blender(view3d_main_region_draw+0x77) [0x2fd7137]
/home/dad/.blender2/blender(ED_region_do_draw+0x8f1) [0x304b9d1]
/home/dad/.blender2/blender(wm_draw_update+0x496) [0x16a0686]
/home/dad/.blender2/blender(WM_main+0x30) [0x169dce0]
/home/dad/.blender2/blender(main+0x2fe) [0x1237f7e]
/lib64/libc.so.6(__libc_start_main+0xeb) [0x7f6bc59ffb7b]
/home/dad/.blender2/blender() [0x12c849c]

Hi
And what about the latest build from blender?

Sorry, late night. I will run that tonight. Do you need the full debug text or just the crash.txt?