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Thread: WINE v5.8 - Running Windows Game: "Unable to initialize: Audio target 'pulse' not available"?

  1. #1

    Question WINE v5.8 - Running Windows Game: "Unable to initialize: Audio target 'pulse' not available"?

    Hi,

    I just installed WINE version 5.8 from YaST Software.
    I am trying to run a Windows game on openSUSE Tumbleweed KDE 64Bit.

    I tried clicking on the EXE and opening with WINE and nothing happens.
    I then ran the EXE using WINE in terminal and it shows below error message:
    "Unable to initialize: Audio target 'pulse' not available"?

    Any ideas?
    Thanks!

    Jesse

  2. #2

    Default Re: WINE v5.8 - Running Windows Game: "Unable to initialize: Audio target 'pulse' not available"?

    Hi Again...

    I looked at below official page:
    https://wiki.winehq.org/OpenSUSE
    but did not see anything relevant.

    Windows game I am trying to run on openSUSE using WINE uses SDL2.
    Any suggestions?, thanks!

    Jesse

  3. #3

    Default Re: WINE v5.8 - Running Windows Game: "Unable to initialize: Audio target 'pulse' not available"?

    Hi...

    Did more research:

    I found below information about running SDL games in Linux WINE:
    https://wiki.winehq.org/Sound#SDL_applications

    I tried to follow the suggestion to make audio work on SDL game using Linux WINE.
    Get below error message when ran from terminal:
    Code:
    jlp@SortaFastDesktop:~/Desktop/VM-SHARE/4OLD_12-30-2018/4OLD_02-27-2018/OLDWebsitesOLD/16bitsoft.com/files/offline/TC4T-WinLinux-Retail1> wine TC4T-WinLinux-Retail1.exe
    JeZxLee's ''GT-R Twin TurboCharged'' game engine started!
    Unable to initialize SDL2: Audio target '""' not available
    jlp@SortaFastDesktop:~/Desktop/VM-SHARE/4OLD_12-30-2018/4OLD_02-27-2018/OLDWebsitesOLD/16bitsoft.com/files/offline/TC4T-WinLinux-Retail1>
    Little lost, any help would be appreciated, thanks!

    Jesse

  4. #4
    Join Date
    Jun 2008
    Location
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    Default Re: WINE v5.8 - Running Windows Game: "Unable to initialize: Audio target 'pulse' not available"?

    Maybe it would help if this is moved this to the Games subsection of the forums. To me it looks as the natural place where games users are gathering. Do you want me to move it?
    Henk van Velden

  5. #5

    Default Re: WINE v5.8 - Running Windows Game: "Unable to initialize: Audio target 'pulse' not available"?

    Umm....
    I guess move it to games.
    I also asked for help in the official SDL forums as well, thanks!

    Jesse

  6. #6
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    27,331

    Default Re: WINE v5.8 - Running Windows Game: "Unable to initialize: Audio target 'pulse' not available"?

    Quote Originally Posted by JeZ-l-Lee View Post
    I guess move it to games.
    I normaly do not act on guesses, but I moved it.
    Henk van Velden

  7. #7

    Default Re: WINE v5.8 - Running Windows Game: "Unable to initialize: Audio target 'pulse' not available"?

    SDL people said try setting the SDL_AUDIODRIVER environment variable to directsound.
    Above works!
    Thanks!

    Jesse

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