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Thread: PulseAudio: Elminating output from input

  1. #1

    Default PulseAudio: Elminating output from input

    I cannot play through network, because output of game are recorded. I have read other systems (MacOS X, Windows, Android) eliminates this by software. I also read, there exist module for PulseAudio, which do the same, but not included to mainstream. I search software.opensuse.org for it, but found nothing. When could be this solution included in mainstream or in OpenSuSE Tumbleweed?

  2. #2
    Join Date
    Jun 2008
    Location
    Belleville, Ontario, Canada
    Posts
    445

    Default Re: PulseAudio: Elminating output from input

    It would be cool if you included links to where you have seen/read this.
    "Making rich people richer doesn't make the rest of us richer." Ha-Joon Chang
    openSUSE 15.1 4.12.14-lp151.28.16-default x64

  3. #3

    Default Re: PulseAudio: Elminating output from input

    https://itvision.altervista.org/why....p.current.html

    [quote]
    2. Audio subsystem:
    ..
    No reliable echo cancellation (if you use a normal microphone and speakers in many cases you won't be able to use Skype and other VoIP services normally). Windows, Android and MacOS implement it on a system level. There's a solution for PulseAudio - hopefully it'll be enabled by default in the future or/and there'll be an easier way to use it.
    [/code]
    And that's true some people tell me he/she hear noise, when I was talking using Skype. The same, when I was using TeamSpeaker to play games.

  4. #4

    Default Re: PulseAudio: Elminating output from input

    Ok. Things changed and I have found this solution, but I was not tested it yet.

    https://www.reddit.com/r/linux/comme...io_have_noise/

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