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Thread: Autodesk Maya 2014 - libssl.so.10 error

  1. #11

    Default Re: Autodesk Maya 2014 - libssl.so.10 error

    Some comments:
    Quote Originally Posted by mjapox View Post
    libpng12.so.0
    That's included in openSUSE, the package is called "libpng12". You should use that.

    libtiff.so.3
    There is a libtiff3 package available for openSUSE 12.3 here:
    software.opensuse.org: Install package graphics / tiff3

    Symlink of libssl.so.10 to libssl.so.1.0.0
    libcrypto.so.10
    libcrypto is also part of openssl, so you should also try to symlink it like libssl:
    Code:
    sudo ln -s /lib64/libcrypto.so.1.0.0 /lib64/libcrypto.so.10
    Where did you get those libraries from? Maybe they cause the crash.
    Not sure if doing the above helps though, but it could.

    And according to the message you posted, apparently some debug information got saved to /tmp/michael.20130602.1700.ma.
    Could you upload that file to SUSE Paste or similar and post a link?

  2. #12
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    Default Re: Autodesk Maya 2014 - libssl.so.10 error

    Quote Originally Posted by mjapox View Post
    Now, here's the catch...

    I did that sort of tutorial post so that everyone can install Autodesk Maya2014 on they're systems and tell me if it crashes after launching.

    The application opens with a pop-up that I know it's normal because it's a student version and once you press the Continue button it crashes.

    The terminal shows this :

    maya encountered a fatal error

    Signal: 11 (Unknown Signal)
    Fatal Error. Attempting to save in /tmp/michael.20130602.1700.ma
    QWidget::setWindowModified: The window title does not contain a '[*]' placeholder



    Please if anyone gets around this let me know.


    My computer specs are:

    Asrock H55M-LE
    Core i7 870
    8GB DDR3 1600mhz
    Nvidia GTX 550 ti


    - Note* On this machine I swap hard drives and I have Autodesk Maya 2014 installed on Windows and it runs. After making the Opensuse instalation on the new HDD I just installed, all I did was update the system and install the nvidia drivers. I will try with the default nouveau drivers and post back on the results.
    The output indicates something could not be writen to /tmp. Since you installed the NVIDIA drivers, make your user a member of the "video" group. Check the permissions of /tmp.
    ° Appreciate my reply? Click the star and let me know why.

    ° Perfection is not gonna happen. No way.

    http://en.opensuse.org/User:Knurpht
    http://nl.opensuse.org/Gebruiker:Knurpht

  3. #13
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    Default Re: Autodesk Maya 2014 - libssl.so.10 error

    * New Link for the Maya 2014 Libraries on Opensuse 12.3 *

    https://docs.google.com/file/d/0B-CK43cIim3pTXk0bWFpcXc5M1E/edit?usp=sharing


    libpng12.so.0
    libjpeg62-62.0.0-15.5.1.x86_64.rpm
    libtiff.so.3
    Symlink of libssl.so.10 to libssl.so.1.0.0
    libcrypto.so.10


    I did a fresh install and re-confirmed libraries needed for anyone that wants to try Maya out and run it. Just double click them and Yast will install those for you or you can use the terminal with the "rpm -i" command to install.

  4. #14
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    Default Re: Autodesk Maya 2014 - libssl.so.10 error

    Quote Originally Posted by Knurpht View Post
    The output indicates something could not be writen to /tmp. Since you installed the NVIDIA drivers, make your user a member of the "video" group. Check the permissions of /tmp.
    OK, I will try that out.

  5. #15
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    Default Re: Autodesk Maya 2014 - libssl.so.10 error

    Quote Originally Posted by wolfi323 View Post
    Some comments:

    That's included in openSUSE, the package is called "libpng12". You should use that.


    There is a libtiff3 package available for openSUSE 12.3 here:
    software.opensuse.org: Install package graphics / tiff3


    libcrypto is also part of openssl, so you should also try to symlink it like libssl:
    Code:
    sudo ln -s /lib64/libcrypto.so.1.0.0 /lib64/libcrypto.so.10
    Where did you get those libraries from? Maybe they cause the crash.
    Not sure if doing the above helps though, but it could.

    And according to the message you posted, apparently some debug information got saved to /tmp/michael.20130602.1700.ma.
    Could you upload that file to SUSE Paste or similar and post a link?

    OK, I will upload it in a few minutes.

  6. #16
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    Default Re: Autodesk Maya 2014 - libssl.so.10 error

    Thank You So much wolfi323 and Knurpht.

    I did what Knurpht told me to and it worked.

    I want to let you know that I posted the same problem to the Autodesk Area incase anyone else comes around with the same problem with snapshots.

    Here's the link : Area :: Discussions


    To solve the last problem I did what Knurpht mentioned

    I went to Yast Control Center -> Security and Users -> User and Group Managment

    Then double click the user and click the Details tab and check the " Video " box at the Additional Groups Section and click OK.


    Once Again Thank So much.

  7. #17

    Default Re: Autodesk Maya 2014 - libssl.so.10 error

    Quote Originally Posted by mjapox View Post
    To solve the last problem I did what Knurpht mentioned

    I went to Yast Control Center -> Security and Users -> User and Group Managment

    Then double click the user and click the Details tab and check the " Video " box at the Additional Groups Section and click OK.
    Well, actually this shouldn't be necessary anymore.
    Could you please post the output of:
    Code:
    ls /dev/nvidia*
    Background: The current systemd package makes sure the user can access /dev/nvidiactl and /dev/nvidia0, so you shouldn't need to be in the video group anymore.
    But it is possible that your card is at /dev/nvidia1 or higher.
    Testing packages have been created that should fix this as well in that case, but so far nobody has tested them who has /dev/nvidia1 or higher.
    So it would be great if you could test them if that's the case!

  8. #18
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    Exclamation Re: Autodesk Maya 2014 - libssl.so.10 error

    Quote Originally Posted by wolfi323 View Post
    Well, actually this shouldn't be necessary anymore.
    Could you please post the output of:
    Code:
    ls /dev/nvidia*
    Background: The current systemd package makes sure the user can access /dev/nvidiactl and /dev/nvidia0, so you shouldn't need to be in the video group anymore.
    But it is possible that your card is at /dev/nvidia1 or higher.
    Testing packages have been created that should fix this as well in that case, but so far nobody has tested them who has /dev/nvidia1 or higher.
    So it would be great if you could test them if that's the case!
    How do I test this? I'm finding my way around Linux still so some stuff are not known to me.

    I just use my instincts! jaja!!

  9. #19
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    Cool Re: Autodesk Maya 2014 - libssl.so.10 error

    I did that code on the terminal and this is what I got :

    https://docs.google.com/file/d/0B-CK...RXOEc2ZGc/edit


    - I also want to tell you that Iḿ very happy now with my OpenSuse Computer. As you can see in the above link, every software needed for CGI and Game Development is running at itś best. I did some benchmark and compared to Windows Direct X11 it wins the race. I also have a MacBook Pro Late 2011 and with this computer now set-up with Houdini server it really is a blast to work in the studio enviroment! That's my status of hapyness jaja!

  10. #20

    Default Re: Autodesk Maya 2014 - libssl.so.10 error

    Quote Originally Posted by mjapox View Post
    I did that code on the terminal and this is what I got :

    https://docs.google.com/file/d/0B-CK...RXOEc2ZGc/edit
    OK, so your NVIDIA card is also on /dev/nvidia0. There's no use if you test those packages then. But thanks for being willing to help!

    Strange though, that you had to add your user to the video group then. This should have been fixed about a month ago (only if your NIVIDA card is at /dev/nvidia1 or higher, it doesn't work yet). Don't you have all updates installed?

    - I also want to tell you that Iḿ very happy now with my OpenSuse Computer. As you can see in the above link, every software needed for CGI and Game Development is running at itś best. I did some benchmark and compared to Windows Direct X11 it wins the race. I also have a MacBook Pro Late 2011 and with this computer now set-up with Houdini server it really is a blast to work in the studio enviroment! That's my status of hapyness jaja!
    Great!

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