Results 1 to 4 of 4

Thread: No sound in Sauerbraten

  1. #1
    claudiohfg NNTP User

    Default No sound in Sauerbraten

    The title says it all. Here's some output:

    init: sdl
    init: enet
    init: video: mode
    init: video: misc
    init: gl
    Renderer: GeForce 7900 GS/PCI/SSE2/3DNOW! (NVIDIA Corporation)
    Driver: 2.1.2 NVIDIA 173.14.09
    Rendering using the OpenGL 1.5 GLSL shader path.
    init: console
    init: gl: effects
    init: world
    init: sound
    sound init failed (SDL_mixer): No available audio device
    init: cfg
    init: localconnect
    init: mainloop
    read map packages/base/metl4.ogz (0.1 seconds)
    Mining Station by metlslime
    game mode is ffa/default
    read map packages/base/mpsp9a.ogz (0.2 seconds)
    Private Stan Sauer: Run & Gun Part I by MitaMAN
    game mode is SP

  2. #2
    Join Date
    Jun 2008
    Cleveland USA

    Default Re: No sound in Sauerbraten

    If you have sound with other applications, it could be that you're using oss which lets only one application at a time use the audio device. Eiither that or you're using pulseaudio which has potential, but is still buggier than a volkswagen. Run alsaconf to reconfigure your sound card with alsa.
    Unintentionally left blank...

  3. #3
    claudiohfg NNTP User

    Default Re: No sound in Sauerbraten

    Well, I'm using pulseaudio. But if I run Sauerbraten with sudo, I get sound to work. Maybe it's a permission problem, I just didn't figure it out which permission it is.

  4. #4

    Default Re: No sound in Sauerbraten

    Try adding yourself to the "audio" group.

    I have tried sauerbraten on pulseaudio before. It runs okay, but there's a slight sound lag (gun sounds play a few milliseconds after firing).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts