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Thread: openSuSE 11.0 RC1 & fglrx driver

  1. #1
    AussieBob NNTP User

    Default openSuSE 11.0 RC1 & fglrx driver

    With the forthcoming release of 11.0 on the horizon I was wondering if there
    will be, or is, a working version of fglrx. I am running 11.0 RC1 when I
    use the current version of FGLRX (fglrx_7_1_0_SUSE103-8.493-1.i386) I get
    the following message :-

    [fglrx:firegl_init_module] *ERROR* firegl_stub_register failed

    I know the software is for 10.3 (and worked perfectly) but I cannot find any
    alternative. Any suggestions?

  2. #2
    Join Date
    Jun 2008
    Location
    Pyrenees, France
    Posts
    74

    Default Re: openSuSE 11.0 RC1 & fglrx driver

    Bob, there is a ray of hope

    ATI HD2400 Pro - openSUSE Forums
    Linux user 367344

  3. #3
    Join Date
    Jun 2008
    Location
    Hamburg, Germany
    Posts
    21

    Default Re: openSuSE 11.0 RC1 & fglrx driver

    I haven't tried it on openSUSE 11.0 RC1, but I'm quite sure, that you could use the installer from amd.com. But I think, that there will be quite soon an official release/build for 11.0

  4. #4
    AussieBob NNTP User

    Default Re: openSuSE 11.0 RC1 & fglrx driver

    AussieBob wrote:

    > With the forthcoming release of 11.0 on the horizon I was wondering if
    > there will be, or is, a working version of fglrx. I am running 11.0 RC1
    > when I use the current version of FGLRX (fglrx_7_1_0_SUSE103-8.493-1.i386)
    > I get the following message :-
    >
    > [fglrx:firegl_init_module] *ERROR* firegl_stub_register failed
    >
    > I know the software is for 10.3 (and worked perfectly) but I cannot find
    > any alternative. Any suggestions?


    For some (unknown to me) reason when in 'init 3' mode the drm driver was
    loaded, once removed the fglrx driver loaded no problems and it seems to be
    very fast under openSuSE 11.0 RC1

  5. #5

    Default Re: openSuSE 11.0 RC1 & fglrx driver

    I installed the driver and it did not allow me to enable effects in Kwin, however if I switch to X render I can use about 40% of the effects. Wobbly Windows is not one of them, but the fact that I can use effects is a good sign.

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