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Old 03-Jun-2005, 12:46
akha666
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Hello to Everyone
I'm using SUSE 9.2 (Kernel 2.6.8-24) patch it with (2.6.11) I had Compiled my Kernel with (SquashFS) and installed the nVIDIA last driver (NVIDIA-Linux-x86-1.0-7174-pkg1.run) , MesaLib-6.2.1.tar.bz2 , WinX3.0 , Cedega and Point2play and everything is ok with no error
and I the OpenGL is enabled. I can't play windows games like Command and Conquer Generals and I got large Icon (large Screen resolution)
linux:/windows/G/Command and Conquer Generals # wine generals.exe
err:module:import_dll Library MSVCIRT.dll (which is needed by L"Z\windows\\G\\Command and Conquer Generals\\game.dat") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z\windows\\G\\Command and Conquer Generals\\game.dat" failed, status c0000135
i try with other like Lord of The Ring
linux:/windows/G/LOTR The Return of the King tm # wine rotk.exe
fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_VERSION ("1.5.3 NVIDIA 71.74")->(0x00471c06)
fixme:d3d_caps:IDirect3D8Impl_FillGLCaps found GL_RENDERER ("GeForce4 MX 440 with AGP8X/AGP/SSE2")->(0x0250)
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(40,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(128,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(129,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(130,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(131,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(132,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(133,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(134,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(135,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(156,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(161,1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(162,-1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(163,0) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(164,1065353216) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(165,1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(172,3) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(173,1) not handled yet
fixme:d3d:IDirect3DDevice8Impl_SetGammaRamp (0x403b0fc0) : pRamp@0x406df740
fixme:d3d:IDirect3DDevice8Impl_SetRenderState (0x403b0fc0)->(162,-1) not handled yet
err:waveSDB_MapBuffer Could not map sound device for direct access (Input/output error)
err:waveSDB_MapBuffer Use: "HardwareAcceleration" = "Emulation" in the [dsound] section of your config file.
fixmele:CoCreateInstance no instance created for interface {c50a7e93-f395-4834-9ef6-7fa99de50966} of class {3901cc3f-84b5-4fa4-ba35-aa8172b8a09b}, hres is 0x80004005
fixme:d3d:IDirect3DDevice8Impl_GetDeviceCaps (0x403b0fc0) : stub, calling idirect3d for now
fixme:d3d:IDirect3DDevice8Impl_SetRenderState Unrecognized/Unhandled D3DCMPFUNC value 0
fixme:d3d:IDirect3DDevice8Impl_SetGammaRamp (0x403b0fc0) : pRamp@0x406defac
other game UnderGround2
linux:/windows/G/Underground 2 # wine speed2.exe
file_set_error: No medium found
file_set_error: No medium found
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexisten the moment!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupportedpresent
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x403e0da0) call to IWineD3DDevice_CreateRenderTarget failed
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x403e0da0) call to IWineD3DDevice_CreateRenderTarget failed
wine: Unhandled exception (thread 0009), starting debugger...
WineDbg starting on pid 0x8
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code(0x412290c5).
In 32 bit mode.
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033
EIP:412290c5 ESP:406dfb8c EBP:406dfd24 EFLAGS:00010212( - 00 - RIA1)
EAX:00000000 EBX:4125c398 ECX:4036001c EDX:40421238
ESI:4125cf34 EDI:406dfd50
Stack dump:
0x406dfb8c: 403e0da0 00000280 000001e0 00000015
0x406dfb9c: 00000000 00000000 00000001 404212f4
0x406dfbac: 00000000 401f059a 406dfcc4 40421238
0x406dfbbc: 00000018 00000000 4125cf34 00010022
0x406dfbcc: 00000001 00000000 78067e48 fbad8001
0x406dfbdc: 401f059a 401f059a 401f059a 401f059a
Backtrace:
=>1 0x412290c5 IWineD3DImpl_CreateDevice+0x615 in wined3d (0x406dfd24)
2 0x406feb7a IDirect3D9Impl_CreateDevice+0x11a in d3d9 (0x406dfd9c)
3 0x005b98b8 in speed2 (+0x1b98b8) (0x404dfe10)
0x412290c5 IWineD3DImpl_CreateDevice+0x615 in wined3d: movl 0x0(%eax),%edx
Modules:
Module Address Debug info Name (82 modules)
PE 0x00400000-0092fbfa Export speed2
ELF 0x40000000-40018000 Deferred ld-linux.so.2
ELF 0x40032000-4004b000 Deferred libwine.so.1
ELF 0x4004c000-4005e000 Deferred libpthread.so.0
ELF 0x4005e000-40174000 Deferred libc.so.6
ELF 0x40174000-40178000 Deferred libdl.so.2
ELF 0x40179000-401f1000 Deferred ntdll<elf>
\-PE 0x40190000-401f1000 \ ntdll
ELF 0x4020b000-40300000 Deferred libwine_unicode.so.1
ELF 0x40300000-40323000 Deferred libm.so.6
ELF 0x40470000-40588000 Deferred kernel32<elf>
\-PE 0x404a0000-40588000 \ kernel32
ELF 0x406e0000-4070d000 Export d3d9<elf>
\-PE 0x406f0000-4070d000 \ d3d9
ELF 0x40727000-4072f000 Deferred libsm.so.6
ELF 0x4072f000-40747000 Deferred libice.so.6
ELF 0x40747000-40755000 Deferred libxext.so.6
ELF 0x40755000-40851000 Deferred libx11.so.6
ELF 0x40851000-408c9000 Deferred libgl.so.1
ELF 0x408c9000-40945000 Deferred libglu.so.1
ELF 0x40945000-41096000 Deferred libglcore.so.1
ELF 0x41096000-41098000 Deferred libnvidia-tls.so.1
ELF 0x41155000-4115d000 Deferred libgcc_s.so.1
ELF 0x411f5000-4125d000 Export wined3d<elf>
\-PE 0x41210000-4125d000 \ wined3d
ELF 0x4125d000-4138e000 Deferred user32<elf>
\-PE 0x41280000-4138e000 \ user32
ELF 0x4138e000-4141c000 Deferred gdi32<elf>
\-PE 0x413a0000-4141c000 \ gdi32
ELF 0x4141c000-4145c000 Deferred advapi32<elf>
\-PE 0x41430000-4145c000 \ advapi32
ELF 0x4145c000-41470000 Deferred dinput8<elf>
\-PE 0x41460000-41470000 \ dinput8
ELF 0x41470000-414ac000 Deferred dinput<elf>
\-PE 0x41480000-414ac000 \ dinput
ELF 0x414ac000-41538000 Deferred ole32<elf>
\-PE 0x414d0000-41538000 \ ole32
ELF 0x41538000-41582000 Deferred rpcrt4<elf>
\-PE 0x41550000-41582000 \ rpcrt4
ELF 0x41582000-415a2000 Deferred iphlpapi<elf>
\-PE 0x41590000-415a2000 \ iphlpapi
ELF 0x415a2000-415b6000 Deferred shfolder<elf>
\-PE 0x415b0000-415b6000 \ shfolder
ELF 0x415b6000-4167d000 Deferred shell32<elf>
\-PE 0x415d0000-4167d000 \ shell32
ELF 0x4167d000-416dc000 Deferred shlwapi<elf>
\-PE 0x416a0000-416dc000 \ shlwapi
ELF 0x416dc000-4179b000 Deferred comctl32<elf>
\-PE 0x416f0000-4179b000 \ comctl32
ELF 0x4179b000-417c6000 Deferred ws2_32<elf>
\-PE 0x417a0000-417c6000 \ ws2_32
ELF 0x417c6000-41814000 Deferred dsound<elf>
\-PE 0x417e0000-41814000 \ dsound
ELF 0x41814000-41895000 Deferred winmm<elf>
\-PE 0x41820000-41895000 \ winmm
ELF 0x41895000-41911000 Deferred ddraw<elf>
\-PE 0x418b0000-41911000 \ ddraw
ELF 0x41911000-4192f000 Deferred tapi32<elf>
\-PE 0x41920000-4192f000 \ tapi32
ELF 0x4192f000-41958000 Deferred netapi32<elf>
\-PE 0x41940000-41958000 \ netapi32
ELF 0x41972000-419e1000 Deferred libfreetype.so.6
ELF 0x419e1000-41a0b000 Deferred libfontconfig.so.1
ELF 0x41a0b000-41a2a000 Deferred libexpat.so.0
ELF 0x41a2a000-41ab4000 Deferred x11drv<elf>
\-PE 0x41a40000-41ab4000 \ x11drv
ELF 0x41ab4000-41ab6000 Deferred xlcutf8load.so.2
ELF 0x41ace000-41ad6000 Deferred libxrender.so.1
ELF 0x41ad6000-41adf000 Deferred libxcursor.so.1
ELF 0x41af9000-41afd000 Deferred libxrandr.so.2
ELF 0x41afd000-41b1b000 Deferred ximcp.so.2
ELF 0x41b1b000-41b39000 Deferred imm32<elf>
\-PE 0x41b20000-41b39000 \ imm32
ELF 0x41bd0000-41c13000 Deferred wineoss.drv<elf>
\-PE 0x41be0000-41c13000 \ wineoss.drv
ELF 0x41c13000-41c2c000 Deferred msacm.drv<elf>
\-PE 0x41c20000-41c2c000 \ msacm.drv
ELF 0x41c2c000-41c50000 Deferred msacm32<elf>
\-PE 0x41c30000-41c50000 \ msacm32
ELF 0x41e40000-41e55000 Deferred midimap.drv<elf>
\-PE 0x41e50000-41e55000 \ midimap.drv
ELF 0x77f00000-77f03000 Deferred <wine-loader>
Threads:
process tid prio (all id:s are in hex)
00000008 (D) Zwindows\G\Underground 2\speed2.exe
0000000c 1
0000000b 0
0000000a 2
00000009 0 <==
WineDbg terminated on pid 0x8

and when I run small game like Cool 3D Pool the Computer is freezing and the only way is restart my PC
all this games run with Fedora Core 3 but too slow and I like to using SUSE
can any one help me
Thanks for Advanced
  #2 (permalink)  
Old 03-Jun-2005, 16:43
andrewd18
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Most of your errors, akha666, have to do with the fact that WINE (the program you're using) doesn't have DirectX 9 support yet, and it's DX 8 support still kinda odd sometimes. Try using cedega <gamename> and see if that fixes it. Otherwise, feel free to post to the WINE mailing lists, which are available at http://www.winehq.org.

Moved to Games

~~ Andrew D.
 

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